AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games on Android in UAE Q4 2021
Analyzing the performance of the top 5 entertainment mascot games on the Android platform in the UAE during Q4 2021, highlighting trends in downloads, revenue, and active users.
In Q4 2021, the top 5 entertainment mascot games on the Android platform in the United Arab Emirates saw varied performance in terms of downloads, revenue, and active users. Here’s a breakdown of their performance based on data from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA showed notable trends. Weekly downloads peaked at 2.1K in early November, before gradually declining to around 1.3K by the end of December. Weekly active users saw a peak of approximately 30.6K in early November, with a slight dip to around 27.1K by the end of the quarter. Revenue saw fluctuations, peaking at $77 in mid-October and reaching $65 in early November.
Hello Kitty Nail Salon by Budge Studios demonstrated a steady increase in weekly downloads, rising from 881 at the end of September to 1.2K by the end of December. Active users followed a similar trend, starting at 4.5K in late September and climbing to 4.8K by the end of December.
Sonic Forces: PvP Battle Race from SEGA experienced fluctuations in weekly downloads, peaking at 1.1K in late September, then declining to 795 by the end of December. Active users also saw a decline from 3.7K in late September to 2.8K by the end of December. Revenue showed a peak of $91 in late October and maintained around $61 towards the end of December.
Sonic Dash 2: Sonic Boom Run also from SEGA had varied performance. Weekly downloads peaked at 733 in late December, after a low of 263 in late October. Active users reached a high of 3.2K in early October, dropping to around 3K by the end of December.
Minion Rush: Running Game by Gameloft SE showed a decline in weekly downloads from 678 in early October to 244 by the end of December. Active users followed a similar trend, peaking at 3.1K in late November and then decreasing to approximately 2.4K by the end of December. Revenue remained minimal throughout the quarter.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.